
Partners in Crime. While helping Sergeant Slipper prove that he has what it takes to remain Beanotown's policeman, the gang unknowingly become entangled in Doctor Pfooflepfeffer's real theft. [S] [HD]

Learning to Lose. JJ applies for an elite sporting school. However, not realising it's miles away from Beanotown, he needs to do badly in the sporting assessment to get out of it. [S] [HD]

Eco Worriers. Dennis and the gang take on the power of WilburCorp to stop Walter's new line of collectable toys ruining the Beanotown environment with all its wasteful plastic packaging. [S] [HD]

WOAH! So Quiet. Walter and Dennis go head to head in a sponsored silence. [S] [HD]

The Beat Goes On. Rubi's dance machine gets muddled up with Crusty the Robot Pie's coding. [S] [HD]

Hands Off. Can Dennis and Gnasher muddle Sergeant Slipper long enough before the cement sets? [S] [HD]

JJ's Lucky Day. The gang find out that JJ has a set of pre-match good luck rituals. In the run-up to an important Blamjitsu event, Walter deviously throws bad luck omens into JJ's path. [S] [HD]

The Artful Gnasher. Dennis thinks Gnasher has trashed a valuable piece of hideous art. [S] [HD]

The Order of the Golden Sausage. Dennis leads the gang on the baffling trail of a mysterious Beanotown secret society. [S] [HD]

Partners in Crime. While helping Sergeant Slipper prove that he has what it takes to remain Beanotown's policeman, the gang unknowingly become entangled in Doctor Pfooflepfeffer's real theft. [S] [HD]

WOAH! So Quiet. Walter and Dennis go head to head in a sponsored silence. [S] [HD]

JJ's Lucky Day. The gang find out that JJ has a set of pre-match good luck rituals. In the run-up to an important Blamjitsu event, Walter deviously throws bad luck omens into JJ's path. [S] [HD]

Pranksy. The after-school art club is under threat of imminent demolition. [S] [HD]