
Tickety Toc is a children's/youth programmes series airing on UK television.
Painting Time is a television programme presented as a single episode. The show follows a straightforward premise centred on artistic creation, offering viewers a glimpse into the process of preparing a work for public display. In this instalment, the characters Tommy and Tallulah set themselves the task of producing a painting destined for an upcoming exhibition. Their collaborative effort centres on a grand portrayal of the clockhouse, a structure that dominates the composition and serves as the focal point of their artistic ambition. They anticipate that the finished piece will become a focal point of the exhibition. The duo invests considerable time in rendering the clockhouse on a large canvas, aiming for a piece that will stand out among the exhibition’s offerings. Their dedication to scale and detail reflects a desire to capture the building’s essence, hoping the finished work will attract attention from the audience. The sheer size of the canvas guarantees the clockhouse will dominate any wall it occupies. However, just as the painting reaches its final stages, an unexpected gust of wind sweeps through the area. The force is strong enough to dislodge the massive depiction, sending it tumbling away from its intended position. The unexpected gust catches everyone off‑guard, underscoring how fragile even the most carefully planned artwork can be.
In this children’s animated episode, the twin siblings Tommy and Tallulah enlist the help of McCoggins by borrowing his stickety machine. Their aim is to track down Pufferty’s missing ball, using the quirky contraption to search through their unusual surroundings. The adventure unfolds as they navigate the device’s peculiar abilities, and the colourful animation adds a playful feel to the quest. The story is set inside a giant clock where the twins reside, giving the series its distinctive backdrop. Throughout the episode, Tommy and Tallulah’s teamwork and the clock‑house environment play a central role as they chase the lost ball, highlighting the whimsical tone of the programme; the ticking backdrop constantly reminds viewers of the twins’ unique home.
In this episode, Tommy and Tallulah take on the roles of makeshift doctors, roaming the streets of their town in search of anyone who might need medical attention. As they wander from house to house, they improvise examinations and offer comfort, treating any imagined ailment they encounter. Their playful quest turns the whole community into a backdrop for their pretend practice, with each corner of the town presenting a new chance to help a patient in need. The pair’s enthusiastic dedication to their pretend profession drives the narrative, highlighting their curiosity and willingness to assist, even if only in a game of doctors.
In this episode, McCoggins leads Tommy and Tallulah onto a nature trail. He accompanies the pair as they walk together along the trail.
In this episode, Tommy and Tallulah face off in a friendly rivalry, each determined to out‑bounce the other. The pair take turns leaping, constantly pushing themselves to achieve a greater height than their opponent. As the contest unfolds, both youngsters experiment with their technique, striving to gain that extra centimetre that will tip the scales in their favour. The simple premise—seeing who can bounce higher—drives the whole segment, with the two characters matching each other's enthusiasm and effort throughout the challenge.
With the Moo Tune concert looming, Battersby still hasn't secured a spot in the orchestra. Yet, as the event draws nearer, the twins come to the realisation that, despite his lack of a position, he's exactly the kind of conductor they need. They soon notice that his sense of timing and his grasp of the pieces line up perfectly with what the group requires. This insight leads them to conclude that he should take the baton, even though he isn't listed as a player. In short, while Battersby remains without an orchestral role, the twins recognise his potential to direct the concert.
Tommy and Tallulah pick up a book from Battersy's shop and start reading it together. As they turn the pages, the whole town becomes drawn into the tale, with everyone listening and imagining the story as it unfolds. The community gathers, hanging on every sentence, completely absorbed by the narrative. But just when the excitement reaches its peak, they realise the final page is gone, leaving the ending unwritten and the listeners hanging. The missing conclusion turns the shared experience into a mystery, as the townsfolk are left to wonder how the story might have finished. They discuss possible outcomes, each offering a different guess.
Tommy and Tallulah set about lending a hand to Madam au Lait as she attempts to put the clockhouse in order. They sweep, dust and organise the cluttered rooms, hoping to make the old building sparkle again. However, amid the cleaning they inadvertently dispose of the collection of recipes that Madam au Lait cherishes most. When they realise what they've done, panic sets in as they understand the sentimental value of those culinary notes, which have been passed down through generations. Determined to make amends, the duo scramble to reconstruct the lost dishes, recalling flavours and ingredients from memory in a frantic race against time.
Tommy and Tallulah set out together on a mission to secure the good‑deeds badge. Determined to impress, they plunge into a series of favours, eager to complete as many as possible in a short time. Their rapid approach, however, means they overlook the details needed to finish each task correctly. Their eagerness to do favours so quickly leads them to skip important steps, and the quality of each favour suffers as a result. Because they rush, the favours are not carried out properly, and the pair ultimately miss the criteria for the badge. Consequently, they are unable to satisfy the conditions needed for the badge. Their attempt underscores how a hasty desire to help can backfire, leaving good intentions unfulfilled.
Tallulah is determined to clinch victory in the town’s dancing competition, and she’s paired up with Tommy as her partner. She throws herself into the contest, hoping their routine will secure the top spot. Meanwhile, Tommy is plagued by self‑doubt, convinced that he may not have the skill or confidence required to meet Tallulah’s expectations. He worries he isn’t up to the challenge, even as they rehearse together. The episode follows their contrasting mind‑sets – Tallulah’s fierce ambition and Tommy’s lingering insecurity – as they prepare for the pivotal dance showdown.
Tommy and Tallulah act as guides for Bopparoo, leading him on a leisurely tour of the town and pointing out the market square, the old clock tower and the riverside bridge, giving him a flavour of everyday life. While they’re showing him around, Hopparoo happens to be within earshot and overhears the twins referring to his cousin as the best bunny they know. The twins’ enthusiastic praise, meant as a compliment, strikes a nerve and leaves Hopparoo feeling deeply upset and offended. His disappointment builds so quickly that he decides he can’t stay any longer, opting to walk away from the group and abandon the outing.
Tommy and Tallulah end up stuck aboard McCoggins’ hot‑air balloon, drifting high over Tickety Town. The pair find themselves marooned in the basket, with the balloon floating far above the familiar streets below. As the wind pushes them onward, they’re left to cope with the unexpected isolation, looking down at the town’s rooftops while trying to figure out how to get back to solid ground. Their predicament forces them to stay together in the cramped space, hoping the balloon will soon descend or that someone will notice their plight and come to the rescue.
In this episode, Tommy and Tullulah start off by inventing a round of Tickety Tag. What begins as a simple pastime quickly spirals into a full‑scale chase, drawing in the entire community. Before long, neighbours, shopkeepers and passers‑by find themselves darting through the streets, each trying to tag the next person in line. The playful competition spreads like wildfire, turning the quiet town into a bustling arena of laughter and hurried footsteps. As the game escalates, the once‑idle residents become caught up in the contagious excitement, all eager to keep the tag moving. Soon, children and elders alike join the pursuit, their voices echoing down the lanes as they scramble to avoid being tagged.
In this episode, Battersby decides to launch a museum that he names Tickety. He puts the venture into operation, hoping it will become a popular destination, but the new establishment struggles to pull in a crowd. Visitor numbers remain low, and the museum fails to attract many people. The storyline centres on Battersby's attempt to get the Tickety museum off the ground, only to find that interest from the public is minimal. Consequently, the museum opens its doors to very few guests, highlighting the difficulty of drawing a substantial audience. Throughout the episode, the lack of footfall becomes evident, underscoring the challenge of building interest.
In this segment of , Madame Au Lait approaches the twin characters and asks them to locate a story suitable for a newspaper’s front page. She specifically requests that they find a piece which could be featured prominently in the papers, urging them to bring back a headline‑grabbing article. The twins are therefore tasked with seeking out a story that meets this criterion, as directed by Madame Au Lait. She makes clear that the story should be suitable for the front page, meaning it must be significant enough to capture readers’ attention. Her instruction is straightforward: locate a piece that can headline the newspapers.
In this short instalment, the character Pufferty makes it clear that he has a genuine dislike for taking baths. His aversion is so strong that he actively avoids any opportunity to get into the water. Observing his friend's discomfort, McCoggins decides to take matters into his own hands. Rather than forcing Pufferty into a conventional bath, he engineers a bespoke machine designed specifically to accommodate Pufferty’s particular distaste for the usual bathing routine. The contraption is built solely for Pufferty, aiming to make the experience more tolerable without confronting his obvious reluctance. McCoggins hopes the device will encourage Pufferty to reconsider his stance, offering a gentler approach that respects his preferences.
Tommy and Tallulah are both keen to head out into the winter weather, and they're especially looking forward to the moment when they can step into the snow. The idea of playing in the fresh, white blanket of cold excites them, and they can hardly wait for the chance to enjoy it. The pair share a common anticipation, each eager to feel the crisp chill on their cheeks as they romp in the snow together. Their excitement centres on simply being able to play amidst the snowy landscape, and they’re both ready to make the most of that opportunity as soon as it arrives.
Tommy and Tallulah are set on building an igloo as the centerpiece for an upcoming party. Their resolve is clear; they throw themselves into the task, gathering whatever they need and working tirelessly to shape the snow into a proper dome. The whole idea revolves around creating a cosy, icy venue where the celebration can take place. However, when it comes time to test the space, Pufferty discovers that the interior is far too small for him to fit inside. Despite the pair's best efforts, the igloo simply can't accommodate his size, leaving Pufferty stuck outside while the party plans remain unchanged.
The twin children are eager to construct a snowman, a classic winter pastime they have long wanted to try. They gather the necessary tools and set the scene in their yard, fully prepared to roll the snow into a round body. However, the weather offers no assistance, as no snow is falling at all. Their intention remains unchanged; they still hope to shape the familiar figure of a snowman, complete with a head, torso, and base. Yet the persistent lack of snowfall means the essential material for their project is unavailable, leaving the twins unable to move beyond the planning stage and forcing the activity to remain unfulfilled.
Pufferty is far too large to fit onto any of the attractions at the funfair, meaning he simply can’t take part in the usual rides that the other visitors enjoy. Seeing his disappointment, his mates Tommy and Tallulah brainstorm a rather unusual solution. They reckon that if Pufferty were to become the roller‑coaster itself, he could experience the thrills from his own perspective and still have a great time. The idea is that, rather than riding, he would form the moving track, allowing him to partake in the excitement despite his size. Their plan hinges on the notion that the fair’s machinery could accommodate his massive frame as the central element of the ride.
Madame Au Lait puts together a party to celebrate Spooky Time, hoping the occasion will be a lively get‑together. She sends out invitations and prepares the venue, intending everyone to join in the fun. The room is decked out with spooky decorations, dim lighting and a playlist of eerie tunes, creating a suitably atmospheric backdrop. However, as the day approaches, one of the invited guests starts to feel a growing sense of dread. The fear becomes so strong that the guest decides they are too scared to actually turn up for the celebration. While the rest of the party goes ahead as planned, that particular attendee remains absent, held back by their own nervousness.
The twins stumble across an ageing aircraft that once belonged to Madame Au Lait, who used it for a series of daring stunts. Intrigued, they set about restoring the plane, hoping to get it airborne again. Their attempts quickly turn chaotic as they manage to fire up the engine, only to discover they are the ones who end up in the sky. In their haste to repair the vintage machine, the siblings inadvertently launch themselves, finding themselves unexpectedly aloft. The episode follows their frantic scramble to control the unexpected flight and the humour that ensues when their well‑meaning plan goes wildly off course.
In this episode, Tommy and Tallulah stumble upon the fossilised remains of a prehistoric Clockosaurus. Fascinated by the massive skeletal fragments, they handle the discovery and unintentionally engage a concealed winding mechanism attached to the bones. The accidental turn of the gear triggers a chain reaction, and the dormant Clockosaurus awakens, springing back to life before their eyes. The sudden animation catches both children off guard, turning their archaeological find into a living encounter. The atmosphere turns electric as the beast stirs, its skeletal frame rearranging into a living form. Tommy and Tallulah watch, wide‑eyed, as the Clockosaurus stretches its limbs and lets out a low, resonant sound, confirming the ancient animal has truly returned.
McCoggins builds a robot intended to carry out ordinary jobs, hoping the device will handle routine work efficiently. He envisions it as a helpful assistant that can be programmed for a range of simple tasks around the workshop. But Tommy and Tallulah can’t resist pushing the machine to perform a succession of exciting stunts, demanding it to do something new each time. Their relentless ordering overloads the circuitry, causing the robot to short‑circuit and break free of control, running riot and creating chaos. The malfunction spreads quickly, with the robot careening through the lab, knocking over tools and scattering parts as it runs amok.
The twins accidentally puncture their inflatable ball, so they fetch McCoggins’s pump and set about refilling it. As they crank the handle, the ball begins to re‑inflate, but they quickly realise they can’t get the flow to stop. Despite their attempts to shut it down, the air keeps rushing in, and the sphere keeps expanding. Within moments the once‑small ball swells dramatically, eventually reaching a size comparable to a house. The whole scene unfolds as the twins watch the balloon grow uncontrollably, unable to halt the process and left with a massive, house‑sized sphere hovering where their original toy once was.
In this episode, McCoggins attempts a classic illusion, aiming to make his companion Hopparoo vanish by pulling the creature into his oversized hat. Just as he prepares the trick, Chikidee accidentally topples the hat, causing the intended effect to occur for real—Hopparoo truly disappears. The mishap turns the staged performance into an unintended disappearance, leaving the characters stunned by the genuine magic that unfolds. The scene plays out with the humour of an accidental blunder becoming the very outcome McCoggins had been trying to fake, highlighting the unexpected turn of events. The audience watches, bewildered, as the illusion collapses into reality, and everyone wonders how the simple slip could produce such a genuine vanishing act.
While McCoggins steps out of his workshop, he leaves the twin brothers unsupervised, and the quiet of space amplifies the sense of responsibility that falls on the boys. Seizing the chance, Tommy, one of the twins, decides to tackle a broken truck that has been sitting idle in the shed. His determination drives him to keep working despite the lack of supervision, and he throws himself into the repair, confident he can get the vehicle back in shape. In his enthusiasm, however, he neglects a crucial step: he forgets to replace an important red button that is essential for the truck’s operation. The missing component leaves the machine incomplete, foreshadowing the trouble that will arise once the oversight is discovered.
All over the town, residents suddenly find themselves scratching incessantly, as if an unseen irritation has taken hold of everyone at once. The unexpected outbreak of itching spreads quickly through the streets, prompting neighbours to glance at one another with puzzled concern. Seeing the mass scratching, Tommy and Tallulah quickly conclude that the whole community may've picked up the infamous train‑dog fleas that Pufferty is known for carrying. Their theory hinges on the idea that the fleas, usually hitching rides on the railway dog that travels with Pufferty, have somehow leapt onto the townsfolk, causing the relentless urge to scratch.
In this instalment, McCoggins presents Tommy with a compact jetpack, allowing him to lift off and fly at will. Simultaneously, Tallulah is handed an oversized pair of hands, which endow her with extraordinary strength. Both gifts are designed to augment the youngsters' capabilities, giving Tommy the freedom of the skies and Tallulah the power to lift heavy objects with ease. The jetpack, strapped securely to his back, propels him with a burst of thrust, letting him glide above the cityscape and navigate obstacles from a new perspective. Meanwhile, the colossal hands, fitted onto her arms, grant Tallulah the ability to grip and hoist items far beyond what a normal child could manage, turning everyday tasks into feats of power.
In this instalment, McCoggins presents Tommy with a compact jetpack, allowing him to lift off and fly at will. Simultaneously, Tallulah is handed an oversized pair of hands, which endow her with extraordinary strength. Both gifts are designed to augment the youngsters' capabilities, giving Tommy the freedom of the skies and Tallulah the power to lift heavy objects with ease. The jetpack, strapped securely to his back, propels him with a burst of thrust, letting him glide above the cityscape and navigate obstacles from a new perspective. Meanwhile, the colossal hands, fitted onto her arms, grant Tallulah the ability to grip and hoist items far beyond what a normal child could manage, turning everyday tasks into feats of power.
In this episode of Weather Time, the twin protagonists take it upon themselves to give Chikidee a boost, offering their help to liven up her weather reports. Determined to add a dash of excitement, they collaborate with her, aiming to transform the usual forecasts into something more engaging for viewers. Their joint effort focuses solely on making the broadcasts more lively, without altering the core content of the weather updates. By working together, the twins hope their contribution will make Chikidee’s presentations feel fresher and more dynamic, ensuring the audience finds the reports more entertaining. Overall, their aim is simply to inject a bit of fun into the daily weather segment.
In this episode, McCoggins constructs a brand‑new car especially for the twins. While the twins are thrilled with the fresh vehicle, Pufferty begins to feel uneasy, fearing that his role may become redundant now that they have their own transport. His anxiety grows as he watches them prepare for their first drive, and he worries that his expertise will no longer be required. The tension proves premature when the twins soon find themselves bogged down in a thick patch of mud, unable to free the car on their own. In the end, it’s Pufferty who steps in, using his know‑how to pull them out and restore the situation.
The episode follows the twin siblings as they enter a go‑kart competition, each hoping to outpace the other on the track. Tension builds as they line up their karts and the race gets underway. Mid‑race, Tommy decides to use the mysterious clockhouse key, believing it will give his kart an extra boost. The key indeed makes his vehicle accelerate beyond the normal limits, but the sudden surge proves disastrous. The uncontrolled speed causes a mishap that threatens both racers, turning what began as a friendly contest into a chaotic scramble for safety. In the aftermath, the twins must cope with the fallout of Tommy's reckless shortcut, showing how a single choice can upend a simple competition.
The twin characters are buzzing with excitement, hoping they’ll bring home team medals from the upcoming Tickety-lympics. Their plans centre on working together, believing a joint effort will give them the best chance of success, and they’re already picturing the podium with both of them standing side by side. However, Chikidee steps in and declares that the competition will be split up, insisting that each participant must enter the events on their own. This decision means the twins will no longer be able to compete as a pair, forcing them to face the challenges individually rather than as a team.
Tommy and Tallulah spend the morning decorating a batch of eggs in preparation for the Easter Egg Hunt. They paint, stick on ribbons and add colourful patterns, eager to make each one stand out. When they start hiding the eggs, Hopparoo accidentally shatters the prized golden egg, forcing the twins to fix it. They scramble to mend the delicate shell, using the same paints and materials they'd employed for the other eggs, determined not to let the mishap ruin the hunt. Their quick teamwork ensures the golden egg is restored in time, allowing the Easter Egg Hunt to go ahead as planned.
The whole town is suddenly coated in a strange, sticky goo that clings to everything in sight. It coats the streets, shopfronts and even the park benches. Determined to get to the bottom of the mess, the twin detectives set out to discover who—or what—is behind it. Their investigation leads them to a young spider, the unlikely source of the slime, and they're in pursuit of the creature into the nearby forest. Once deep in the woods, the twins' go‑kart becomes caught in an enormous web spun by the spider, leaving them stranded amidst the tangled threads. The massive web stretches across the clearing, ensnaring the vehicle in its silken fibres.
In this episode of Training Time, Puffetti decides to take part in a dog‑train competition. Though he’s eager to compete, he quickly discovers that the field is dominated by entrants who are not only older but also far more seasoned in the sport. The contrast between Puffetti’s fresh enthusiasm and the seasoned skill of his rivals sets the stage for a challenging contest, highlighting the gap in experience that he must bridge if he hopes to hold his own. He feels a mix of nerves and determination, knowing his lack of years may put him at a disadvantage. Meanwhile, the veteran contestants move confidently, their practiced techniques evident throughout.
The contest to create the top Easter‑Parade float descends into disorder.
After a night of trick‑or‑treating, the twin protagonists accidentally set free a massive toffee monster, a towering confectionery beast that bursts onto the scene in Tickety Town. The twins, still in their Halloween costumes, hadn't expected their candy‑filled adventure to summon such a creature. The hulking sweet monster roams the streets, its sugary presence sending a wave of fright through the usually cheerful residents of Tickety Town, turning the festive night into a chaotic scramble. Despite its intimidating size, the monster's very nature—being made entirely of toffee—adds a bizarre, almost whimsical twist to the terror, leaving the town's folk scrambling for both safety and a possible way to subdue the sticky giant.
In this children’s animated episode, twin siblings Tommy and Tallulah live inside a massive clock and decide to bake a carrot cake together. Their attempt quickly becomes a sticky affair, with the batter clinging to the pan and the kitchen turning into a gooey mess as they strive for a perfect treat. Their enthusiasm soon leads to a costly error: the oven erupts in an explosive burst, blowing apart the makeshift bakery and sending sparks across the clock‑filled workshop. It’s a chaotic incident that highlights the whimsical setting of the twins’ time‑ticking home while keeping the story light‑hearted and suitable for a young audience.