Troy finds himself teetering on the brink of death after a rescue operation on the seabed goes disastrously wrong. The mission, intended to save lives, collapses, leaving him gravely injured and barely clinging to survival. In the aftermath, he drifts into a bizarre dream in which he reigns over a vast under‑sea kingdom, commanding an empire of marine creatures. The vision blends his precarious condition with a fantastical sense of authority, juxtaposing his mortal peril with an imagined dominion beneath the waves. Both the failed rescue and the surreal dream dominate his experience as the episode unfolds, in this chilling hour.
The underwater craft has become stuck in a foreign, alien zone, leaving its crew unable to move. It's marooned in this strange expanse, cut off from familiar waters. The vessel cannot navigate out of the unknown area, leaving it immobilised in an environment that is not of Earth. As a result, the submarine sits helplessly in this alien region, its systems unable to regain traction. The crew is forced to endure being trapped in a place that is completely alien to them, with no clear way to escape. Every attempt to break free proves futile, and the vessel remains confined within the alien waters.
In this episode, the operative known as Surface Agent X‑20 receives a direct order from his superior, Titan, to abduct a pop star who is performing live at a concert in Marineville. The mission centres on infiltrating the venue and securing the celebrity amid the show’s hectic atmosphere, all under the watchful eye of Titan’s command. Agent X‑20 must navigate the crowded event, contend with security measures, and execute the kidnapping without drawing attention, following the precise instructions given by Titan. The plan demands absolute secrecy, as any slip could jeopardise the operation and expose Titan’s involvement. Throughout the scene, X‑20 balances the urgency of the task with the need to remain unnoticed among the fans and staff.
In this episode, Troy finds himself drawn into the enduring mystery of the Loch Ness monster. He becomes actively involved, seeking clues and questioning the legends that surround the famed Scottish lake. As he delves deeper, his curiosity pushes him to investigate the strange sightings and folklore tied to the creature. Throughout the story, Troy's engagement with the mystery drives the narrative forward, highlighting his determination to uncover what may lie beneath the surface of the loch. His involvement frames the central focus of the programme, keeping viewers centred on the age‑old question of whether the monster truly exists, in the public imagination and speculation.
In this episode, the crew sets out to probe the puzzling disappearances of a series of submerged ruins. Their investigation takes them beneath the waves, where they've examined the empty sites and tried to piece together why the ancient structures have vanished without a trace. The team works methodically, gathering clues from the silent depths.
During their search, they've unexpectedly uncovered evidence of a bomb plot linked to the same locations. The revelation forces them to shift focus from the archaeological mystery to a more immediate threat, as they've raced to prevent a destructive explosion. Their discovery adds a dangerous twist to an otherwise scholarly pursuit.
Phones signs on with the crew of a sailing vessel, eager to experience life at sea. Not long after he’s aboard, the ship’s captain suffers a blow to the head. The injury leaves the captain convinced that he has somehow been transported back to the era of towering wooden ships, and he becomes paranoid that his men are plotting against him. Interpreting ordinary behaviour as rebellion, he openly accuses the crew of mutiny, creating tension aboard the ship. Phones finds himself caught between the captain’s delusion and the crew’s attempts to keep the vessel on course through the day and night, despite the growing unease.