
Paw Patrol is a children's/youth programmes series airing on UK television.
The programme titled is an episode‑type entry in the Pups series. It is presented as a single instalment that combines two distinct rescue stories, each centred on the adventures of the familiar canine team. In the first half of the episode, the travelling character Travis comes across an unusual, mysterious creature that appears to be in trouble. His discovery sets the stage for a rescue effort that hinges on the pups’ willingness to intervene. The second half shifts focus to a different dilemma: a rogue robo‑toy creates a bout of mayhem, scattering chaos wherever it goes. Ryder, the team’s leader, is quick to react. Recognising the severity of both predicaments, he knows exactly who to summon to restore order. His confidence in the pups’ abilities underlines the episode’s recurring theme of teamwork and swift response. Both storylines converge on the same principle – when unusual problems arise, whether a distressed creature or a mischievous mechanical toy, the Pups are the go‑to solution. The episode therefore showcases the team’s readiness to tackle anything that threatens peace, reinforcing their role as dependable helpers in the face of unexpected challenges.
Mayor Goodway's well‑meaning gesture of presenting a large plant as a token of goodwill quickly gets out of hand, with the vegetation expanding beyond control and causing disorder throughout Adventure Bay; the oversized gift, meant as a symbol of community spirit, begins to overgrow, wrapping around lampposts and blocking pathways, prompting the pups to step in and try to restore order. In the following episode, a baffling magnetic phenomenon afflicts Marshall's fire truck, causing it to become inexplicably attracted to metal objects; the magnetisation spreads, pulling fire hydrants, bicycles and even the police cruiser, creating a cascade of metal‑filled chaos that forces the team to work together to neutralise the situation.
Skye's beloved stunt pilot runs into engine trouble as he heads for Adventure Bay. The aircraft’s mechanical issue surfaces just as the aviator is making his way to the town, putting the flight in jeopardy and threatening his schedule. The malfunction forces the pilot to contend with a faulty engine while still en‑route, meaning his arrival in Adventure Bay is delayed. Skye watches anxiously, aware that her favourite aviator is struggling with the unexpected breakdown. She hopes the problem will be fixed soon so the pilot can continue his journey.
In this episode, Francois and Cap'n Turbot set off into the untamed dinosaur wilderness for what begins as a routine sightseeing trip. Their plan quickly unravels as the calm tour turns into a chaotic dash through the prehistoric landscape, with the duo finding themselves caught up in a frantic, dinosaur‑filled adventure. The shift from leisurely observation to a high‑octane chase captures the unpredictable nature of their journey, as the two characters navigate the wilds with a mix of curiosity and urgency. Their experience illustrates how a simple expedition can instantly become a wild ride among the ancient giants to confront.
The title Pups Save the Big Nightlight identifies an episode within a programme. This particular installment carries the same name as the series entry, indicating its focus on the characters referred to as pups and a large nightlight. It is presented as a self‑contained episode of the overall programme, and the episode is officially catalogued under that name. The episode, titled Pups Save the Big Nightlight, is listed simply as part of the programme’s catalogue. No additional details about cast, crew or plot are provided beyond the title itself, which serves as the sole descriptor for this entry. It remains an isolated entry under the programme heading and appears in the programme’s official listing.
In this episode, Francois and Cap'n Turbot set off into the untamed dinosaur wilderness for what begins as a routine sightseeing trip. Their plan quickly unravels as the calm tour turns into a chaotic dash through the prehistoric landscape, with the duo finding themselves caught up in a frantic, dinosaur‑filled adventure. The shift from leisurely observation to a high‑octane chase captures the unpredictable nature of their journey, as the two characters navigate the wilds with a mix of curiosity and urgency. Their experience illustrates how a simple expedition can instantly become a wild ride among the ancient giants to confront.
The title Pups Save the Big Nightlight identifies an episode within a programme. This particular installment carries the same name as the series entry, indicating its focus on the characters referred to as pups and a large nightlight. It is presented as a self‑contained episode of the overall programme, and the episode is officially catalogued under that name. The episode, titled Pups Save the Big Nightlight, is listed simply as part of the programme’s catalogue. No additional details about cast, crew or plot are provided beyond the title itself, which serves as the sole descriptor for this entry. It remains an isolated entry under the programme heading and appears in the programme’s official listing.
The episode programme is split into two separate adventures. In the first story, the pups stumble across a genie, setting the stage for a whimsical encounter. The second segment follows the same group of pups as they intervene to rescue a tightrope walker, turning a precarious performance into a daring rescue. Both parts showcase the pups’ curiosity and bravery, delivering light‑hearted action within a compact format. The programme’s dual‑segment structure lets viewers enjoy two distinct, self‑contained tales in a single airing, each centred on the pups’ unexpected involvement in extraordinary situations.
In the first instalment, titled ‘Pups Save an Extreme Lunch’, the fearless Danny X finds himself strapped into a harness and suspended upside down over a yawning canyon, the peril adding a dramatic edge to the mission. The canyon’s sheer walls loom ominously, testing Danny’s resolve. The episode shows his daring as he navigates the precarious position while the pups work to secure the lunch. The following episode, ‘Pups Save a Cat Burglar’, revolves around a quirky Pie Swap Day. Taking advantage of the commotion, the scheming Humdinger dispatches Rocky Kitty with orders to swipe one of Mr Porter’s pies, setting the stage for a playful chase. It’s the stolen pie that becomes the focal point of the ensuing mayhem.
The programme is an episode‑style broadcast identified by the titles “Pups Save a Friend” and “Pups Save a Stowaway”. It is presented as a single episode programme that features two distinct segments, each carrying one of the aforementioned titles. Both titles are listed together, indicating that the episode comprises these two parts under a unified heading. The format is therefore a concise, self‑contained episode that includes the two titled portions.
In this episode, Myrna, a mischievous Mynah, ends up steering her newly‑met feathered companions off the right path. Her misguided guidance sends the birds wandering away from safety, prompting the Paw Patrol team to intervene. The pups rally together, using their usual teamwork and resourcefulness to track down the stray flock and bring them back to safety. Their thorough and careful search continues until they’ve finally located the wayward flock, guided by their keen senses and teamwork. The story centres on the rescue effort, highlighting how the Paw Patrol steps in when Myrna’s well‑intentioned but errant leadership leads the birds astray.
In this segment, Humdinger decides to wear a cat costume, complete with whiskers and ears, and the disguise works so convincingly that he is taken for an actual kitten. Those who see him assume he is a genuine feline, not realising it is merely a costume. The misunderstanding stems solely from the authenticity of the outfit, leading to Humdinger being treated as a real kitty throughout the brief encounter. Observers interpret his movements as catlike, reinforcing their belief that he is a real feline. The situation highlights how convincing the costume appears, blurring the line between disguise and reality for those who encounter him.
In this episode, Myrna, a mischievous Mynah, ends up steering her newly‑met feathered companions off the right path. Her misguided guidance sends the birds wandering away from safety, prompting the Paw Patrol team to intervene. The pups rally together, using their usual teamwork and resourcefulness to track down the stray flock and bring them back to safety. Their thorough and careful search continues until they’ve finally located the wayward flock, guided by their keen senses and teamwork. The story centres on the rescue effort, highlighting how the Paw Patrol steps in when Myrna’s well‑intentioned but errant leadership leads the birds astray.
In this segment, Humdinger decides to wear a cat costume, complete with whiskers and ears, and the disguise works so convincingly that he is taken for an actual kitten. Those who see him assume he is a genuine feline, not realising it is merely a costume. The misunderstanding stems solely from the authenticity of the outfit, leading to Humdinger being treated as a real kitty throughout the brief encounter. Observers interpret his movements as catlike, reinforcing their belief that he is a real feline. The situation highlights how convincing the costume appears, blurring the line between disguise and reality for those who encounter him.
In this instalment, a reporter shows up at the house and Kit, perhaps too eager to be helpful, ends up spilling more than she ought to. The unintended confession puts the group in a delicate spot; it's a precarious moment for everyone. At the same time, Will finds himself on the verge of expulsion, his academic future hanging in the balance. Nav, aware of the growing tension, throws himself into fixing the nightmare that his current living arrangement has become, hoping to smooth over the terrible roommate situation that has been plaguing him. Both storylines intertwine as the characters scramble to manage the fallout from the journalist’s visit and the looming disciplinary threat.
Jake watches in disbelief as his family's old clock, perched on a steep slope, begins to tumble down the mountain, its hands still ticking. Inside, Chickaletta is trapped, clinging to the interior as the whole contraption rolls uncontrollably. The sight is bewildering and alarming, leaving Jake scrambling to understand how it could happen. Soon after, Jake notices a series of odd holes popping up across the yard, as if the ground were being pierced at random points. The holes appear without warning, spreading throughout the garden and adding a fresh layer of mystery to the already strange events. Their sudden emergence leaves Jake uneasy, wondering what force could be behind both the runaway clock and the puzzling apertures.
In the episode titled “Pups Save the Gliding Turbots”, Francois and Cap’n Turbot end up marooned on an uninhabited island. Cut off from any assistance, they must endure the isolation while the Paw Patrol pups organise a plan to reach them and provide whatever help they can. Their goal is to reunite the stranded pair with the rest of the team as possible. The next story, “Pups Save a Plane”, follows Mayor Goodway as she embarks on her first flying lesson. The attempt quickly goes off course, leaving her in a precarious situation, and the pups step in to stabilise the aircraft and ensure everyone’s safety. The pups work to correct the mishap and bring the plane back under control.
Adventure Bay is hosting a soap‑box derby that’s open only to children, turning the town into a bustling arena of youthful competition. Amid the excitement, a puzzling figure called Hum‑Kid arrives on the scene, instantly drawing attention with his odd appearance. Despite the event’s strict guidelines, Hum‑Kid disregards the established rules, causing a stir among the participants and spectators alike. His unexpected breach of protocol adds an element of unpredictability to the otherwise orderly race, leaving the young racers to contend not just with the track but also with the newcomer’s rule‑breaking antics. The organisers, hoping for a smooth, child‑focused competition, find themselves scrambling to address Hum‑Kid’s disruptive behaviour.
Having just returned from a deep‑sea dive, Zuma feels the pull of exhaustion and soon finds himself nodding off. The weight of the ocean’s chill and the effort of the descent lull him into a brief sleep. His breathing slows, his muscles loosen, and the world above blurs into a soft, distant haze. In that moment of rest, Zuma’s mind slips into a dream, carrying him away from the vessel and into the world of his imagination. The dream unfolds while he remains unaware of the surface, his thoughts adrift beneath the waves. Images swirl, colours blend, and familiar shapes appear, though he can’t see them clearly.
Adventure Bay is hosting a soap‑box derby that’s open only to children, turning the town into a bustling arena of youthful competition. Amid the excitement, a puzzling figure called Hum‑Kid arrives on the scene, instantly drawing attention with his odd appearance. Despite the event’s strict guidelines, Hum‑Kid disregards the established rules, causing a stir among the participants and spectators alike. His unexpected breach of protocol adds an element of unpredictability to the otherwise orderly race, leaving the young racers to contend not just with the track but also with the newcomer’s rule‑breaking antics. The organisers, hoping for a smooth, child‑focused competition, find themselves scrambling to address Hum‑Kid’s disruptive behaviour.
Having just returned from a deep‑sea dive, Zuma feels the pull of exhaustion and soon finds himself nodding off. The weight of the ocean’s chill and the effort of the descent lull him into a brief sleep. His breathing slows, his muscles loosen, and the world above blurs into a soft, distant haze. In that moment of rest, Zuma’s mind slips into a dream, carrying him away from the vessel and into the world of his imagination. The dream unfolds while he remains unaware of the surface, his thoughts adrift beneath the waves. Images swirl, colours blend, and familiar shapes appear, though he can’t see them clearly.
The programme features two episodes, one titled “Pups Get Skunked” and the other “Pups and a Whale of a Tale”. Both entries are listed simply as episode programmes, with no additional details provided about cast, crew or production year.
The pups are tasked with guiding a sleepwalking bear back to its den before it fully awakens. With time ticking, they must steer the drowsy animal along a safe route, keeping it from wandering into danger while still somnolent. They work together to maintain a steady pace and avoid any sudden jolts that might rouse the bear. Meanwhile, Daring Danny X strays from the marked path and plunges into an unexpected adventure. His off‑track wander lands him on a wild ride, taking him through unforeseen twists and turns far beyond the original trail, testing his resolve as he navigates the chaotic landscape.
When a mysterious creature pilfers an ancient relic from Carlos's archaeological excavation, Tracker and Skye are called in to locate the thief and retrieve the stolen item. The duo follows a trail of clues, using their keen senses and teamwork to close in on the elusive animal and recover the valuable artefact for the dig. Their quick thinking and determination prove crucial to the mission. Meanwhile, Mayor Humdinger devises a scheme to secure victory in an upcoming race by pretending he has broken his toe, hoping the deception will give him an unfair advantage. His contrived injury becomes the centrepiece of his ploy to outwit the competition.
Chase and his lively pack of pups intervene when Alex admits he’s terrified of going to the dentist. Using a soothing tone, Chase talks the youngster down, while the pups circle him, wagging their tails and offering playful nudges that help to distract him from his anxiety. Their combined encouragement gives Alex enough confidence to face the upcoming appointment without panic. Once Alex feels steadied, the focus moves to the town hall, where a tiny baby bat quietly settles down for a nap. The little creature curls on a wooden bench beneath the hall’s tall windows, drifting off as a soft beam of light falls across the floor, creating a calm, unexpected pause in the day.
Mayor Goodway and Farmer Al set out for a day of sky‑diving excitement, only to have their plans abruptly go off course. Their anticipated adventure quickly unravels.
Mayor Goodway and Farmer Al set out for a day of sky‑diving excitement, only to have their plans abruptly go off course. Their anticipated adventure quickly unravels.
When Boomer begins pilfering vehicles from across Adventure Bay, the Rescue Wheels are called into action, ready to track down each stolen ride and bring them back to their owners. In a swift response, they mobilise their specialised gear and coordinate efforts to retrieve the missing transport. Their determination ensures every vehicle is accounted for and restored to its rightful place. The team’s quick mobilisation means the town’s transport network can return to normal, with each reclaimed vehicle promptly returned to the citizen who lost it. Their effort not only recovers the stolen assets but also reassures the community that safety and order are being upheld.
When Boomer begins pilfering vehicles from across Adventure Bay, the Rescue Wheels are called into action, ready to track down each stolen ride and bring them back to their owners. In a swift response, they mobilise their specialised gear and coordinate efforts to retrieve the missing transport. Their determination ensures every vehicle is accounted for and restored to its rightful place. The team’s quick mobilisation means the town’s transport network can return to normal, with each reclaimed vehicle promptly returned to the citizen who lost it. Their effort not only recovers the stolen assets but also reassures the community that safety and order are being upheld.
While the pups're busy preparing for a tree‑dedication ceremony—sorting ribbons, setting up signs and practising their roles—they also coordinate the planting of the sapling, check the water supply and ensure the ceremony space looks tidy. The team rehearses the anthem they will sing, eager to make the dedication memorable. At the same time, Alex decides it's a different approach. He establishes his own mini‑patrol, inviting Chickaletta, Cali, Turtle and Bunny to join his small team. Alex outlines the duties for his patrol, assigning each member a simple task to practise teamwork, and encourages them to follow his lead, hoping the fledgling squad will run smoothly.
In “Pups Save a Space Rock”, Everest, the Turbots and a wandering space rock become stuck in a cavern, prompting the pups to organise a rescue they can’t delay. The cavern proves hard to navigate, forcing the team to work together and use their skills to free the rock and their friends. In “Pups Save a Good Mayor”, Mayor Goodway vanishes as Mayor Humdinger runs amok across Adventure Bay, the pups're forced to find the missing mayor and restore order. Humdinger’s antics throw the town into disarray, prompting the pups to intervene and restore order. The chaos spreads quickly, testing the pups’ teamwork effectively.
In the episode titled “Pups Save a High Flying Skye”, the character Corny decides to flee Farmer Al’s farm, abandoning the familiar surroundings for an uncertain adventure. His departure sets the stage for a daring rescue that follows the high‑flying Skye. The next instalment, “Pups Go for the Gold”, shifts focus to Uncle Otis, who finds himself careening down Jake’s Mountain inside an out‑of‑control mine cart, racing against time as the cart barrels forward. The runaway cart tears through the rugged terrain, adding to the chaos of the moment. Both segments showcase the pups confronting unexpected challenges, with Corny’s escape and Uncle Otis’s frantic descent driving the action forward.
The show titled “Pups Save an Adventure/Pups Save a Surprise” is presented as an episode programme. It carries the combined title and is listed solely as a programme entry.
Alex and the Mini Patrol end up locked inside the Flounder after a mishap in which Cap'n Turbot accidentally takes Alex’s cupcakes. The small boat’s hatch seals shut, and they’re confined to the cramped interior, unable to exit until the situation is resolved. Inside the sealed cabin, Alex and the patrol must manage the limited space while coming to terms with the loss of the cupcakes they were looking forward to. The unintended seizure of the treats by Cap'n Turbot is the sole cause of their predicament, leaving the team to wait for a way out for a while, for now.
Alex and the Mini Patrol end up locked inside the Flounder after a mishap in which Cap'n Turbot accidentally takes Alex’s cupcakes. The small boat’s hatch seals shut, and they’re confined to the cramped interior, unable to exit until the situation is resolved. Inside the sealed cabin, Alex and the patrol must manage the limited space while coming to terms with the loss of the cupcakes they were looking forward to. The unintended seizure of the treats by Cap'n Turbot is the sole cause of their predicament, leaving the team to wait for a way out for a while, for now.
During a cave‑exploring adventure, the Turbots end up hanging from a stalactite after the floor beneath them collapses. The sudden cave‑in leaves them suspended, clinging to the dripping rock formation as they try to regain their footing.
During a cave‑exploring adventure, the Turbots end up hanging from a stalactite after the floor beneath them collapses. The sudden cave‑in leaves them suspended, clinging to the dripping rock formation as they try to regain their footing.
In this episode, Everest and Jake set out to rescue a tiny penguin that has become stranded. Their plan involves linking several canoes together to form a makeshift bridge, hoping the structure will allow the chick to cross safely. As they assemble the floating bridge, the dogs manage to get the penguin onto it, but the improvised raft proves unstable. Rather than reaching shore, the canoe bridge begins to drift, carrying Everest, Jake and the little penguin away from land. Despite their enthusiasm, the dogs find themselves helpless as the current pulls them farther from the coast. Ultimately, their well‑intended rescue ends with the trio bobbing out to sea on their own creation.
In this episode, Mayor Humdinger concocts a string of bogus emergencies, deliberately sounding the alarm about dangers that don’t exist and prompting the town’s rescue crew to scramble for nothing. While the mayor is busy staging these false crises, the Wingnuts are thrilled to receive a brand‑new pet – an ostrich – which they eagerly bring back to their base. Their excitement quickly turns to anxiety when the bird disappears during the journey home, leaving the team to search for the missing ostrich while still coping with the mayor’s contrived alerts. The story follows the characters as they juggle the fake emergencies and the scramble to locate the wayward feathered friend.
Cap'n Turbot's weather blimp is stolen by Mayor Humdinger, who believes it can chase away the clouds in Foggy Bottom. In this episode the blimp that belongs to Cap'n Turbot is taken by the mayor, who is convinced that the same craft will be able to drive the clouds out of Foggy Bottom. The theft is carried out by Mayor Humdinger, who thinks the airborne device will clear the overcast sky. Consequently, the story centres on the blimp's disappearance and the mayor's plan to use it against the lingering clouds.